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kebaikan permainan lego

XBugBot - FlowStone
by JonyB 0 Comments favorite 1 Viewed Download 0 Times

This project came about when trying to make a low cost autonomous robot for use in education. The idea being that students would be able to identify with the Xbox controller and enjoy hacking it into something far more interesting! The Concept: This was a concept to make a low cost autonomous programmable robot for education using low cost every day things that the students could identify with – ie. The Xbox Controller. There are of course several existing product in this market most notably the Lego NXT and the Vex Systems. Both of these allow users to build and program autonomous robots, but there are two key differences, 1) On the XBugBot the programming and the processor are not separate! 2) The price! The XBugBot can be build for around 1/10th of the cost of the competing products! The humble Xbox Controller. What is the Xbox controller? Well once connected to the PC it becomes a low cost wireless DAQ (Data Acquisition System), it has several digital inputs (Buttons) and several analogue inputs (Joy Sticks etc.), plus two motor control outputs (Vibration Motors). What can it become? - Meet XBugBot: Hack your Xbox Controller and add a couple of wheels and sensors and you get an XBugBot! How is it Controlled? Using the FlowStone graphical programming language from DSPRobotics: (www.dsprobotics.com ) FlowStone is an awesome teaching tool for science, technology, engineering and mathematics (STEM) as is graphical so students can easily relate and understand it. Also the Xbox Controller is already pre-programmed into FlowStone so you can just use the Xbox Module and start programming your Bot. Programming and Processor:...

buku ajar_media pembelajaran
by cicak 0 Comments favorite 21 Viewed Download 0 Times

Mata kuliah ini bertujuan mengembangkan potensi mahasiswa melalui konsep media pembelajaran, landasan dan prinsip-prinsip penggunaan media pembelajaran, manfaat media pembelajaran, klasifikasi dan karakteristik media pembelajaran, pengembangan media pembelarajan berbasis ICT, perencanaan dan penggunaan media pembelajaran untuk anak usia dini, pengembangan media pembelajaran anak usia dini, pemeliharaan media pembelajaran, hakekat sumber belajar, pemanfaatan media dan sumber belajar pembelajaran di TK, alat permainan edukatif dan media dengan bahanbahan limbah. Diakhir mata kuliah ini diharapkan mahasiswa dapat mampu memahami konsep media pembelajaran, landasan dan prinsip-prinsip penggunaan media pembelajaran, manfaat media pembelajaran, klasifikasi dan karakteristik media pembelajaran, pengembangan media pembelarajan berbasis ICT, perencanaan dan penggunaan media pembelajaran untuk anak usia dini, pengembangan media pembelajaran anak usia dini, pemeliharaan media pembelajaran, hakekat sumber belajar, pemanfaatan media dan sumber belajar pembelajaran di TK, alat permainan edukatif dan media dengan bahanbahan limbah serta dapat merancang dan mengaplikasikan berbagai macam media dalam porses kegiatan belajar mengajar.

Buku Tematik Terpadu Kurikulum 2013 - Buku Sekolah Elektronik

Tentang Buku Panduan Guru Pembelajaran Tematik Terpadu Kelas I Buku Panduan Guru disusun untuk memudahkan para guru dalam melaksanakan pembelajaran tematik terpadu. Buku ini mencakup hal-hal sebagai berikut. 1. Jaringan tema yang memberi gambaran kepada guru tentang suatu tema yang melingkupi beberapa kompetensi dasar (KD) dan indikator dari berbagai mata pelajaran. 2. Tujuan pembelajaran yang akan dicapai pada setiap kegiatan pembelajaran. 3. Kegiatan pembelajaran tematik terpadu untuk menggambarkan kegiatan pembelajaran yang menyatu dan mengalir. 4. Pengalaman belajar yang bermakna untuk membangun sikap dan perilaku positif, penguasaan konsep, keterampilan berpikir saintifik, berpikir tingkat tinggi, kemampuan menyelesaikan masalah, inkuiri, kreativitas, dan pribadi reflektif. 5. Berbagai teknik penilaian siswa. 6. Informasi yang menjadi acuan kegiatan remedial dan pengayaan. 7. Kegiatan interaksi guru dan orang tua, yang memberikan kesempatan kepada orang tua untuk ikut berpartisipasi aktif melalui kegiatan belajar siswa di rumah. 8. Petunjuk penggunaan buku siswa. Kegiatan pembelajaran di buku ini dirancang untuk mengembangkan kompetensi (sikap, pengetahuan, dan keterampilan) siswa melalui aktivitas yang bervariasi. Aktivitas tersebut mencakup hal-hal sebagai berikut. 1. Membuka pelajaran dengan cara yang menarik perhatian siswa, seperti membacakan cerita, bertanya jawab, bernyanyi, melakukan permainan, demonstrasi, pemecahan masalah dan sebagainya. 2. Menginformasikan tujuan pembelajaran sehingga siswa dapat mengorganisir informasi yang disampaikan (apa yang dilihat, didengar, dirasakan, dan dikerjakan). 3. Menggali pengetahuan siswa yang diperoleh sebelumnya agar siswa bisa mengaitkan pengetahuan terdahulu dengan yang akan dipelajari. 4. Memberi tugas yang bertahap guna membantu siswa memahami konsep. 5. Memberi tugas yang dapat mengembangkan kemampuan berpikir tingkat tinggi. 6. Memberi kesempatan untuk melatih keterampilan atau konsep yang telah dipelajari. 7. Memberi umpan balik yang akan menguatkan pemahaman siswa.

ANALISIS SOAL SNMPTN BIOLOGI ... - repository@UPI

ANALISIS SOAL SNMPTN BIOLOGI BERDASARKAN DOMAIN KOGNITIF TAKSONOMI BLOOM REVISI DAN PROFIL CAPAIAN SISWA SMA KELAS XII SKRIPSI Dajukan untuk Memenuhi Sebagian dari Syarat Memperoleh Gelar Sarjana Pendidikan Program Studi Pendidikan Biologi Oleh: Dian Amirulloh 0900457 JURUSAN PENDIDIKAN BIOLOGI FAKULTAS PENDIDIKAN MATEMATIKA DAN ILMU PENGETAHUAN ALAM UNIVERSITAS PENDIDIKAN INDONESIA 2013 Dian Amirulloh, 2013 Analisis Soal SNMPTN Biologi Berdasarkan Domain Kognitif Taksonomi Bloom Revisi Dan Profil Capaian Siswa SMA Kelas XII Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu ANALISIS SOAL SNMPTN BIOLOGI BERDASARKAN DOMAIN KOGNITIF TAKSONOMI BLOOM REVISI DAN PROFIL CAPAIAN SISWA SMA KELAS XII Oleh Dian Amirulloh Sebuah skripsi yang diajukan untuk memenuhi salah satu syarat memperoleh gelar Sarjana pada Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam © Dian Amirulloh 2013 Universitas Pendidikan Indonesia Agustus 2013 Hak Cipta dilindungi undang-undang. Skripsi ini tidak boleh diperbanyak seluruhya atau sebagian, Dian Amirulloh, 2013 Analisis Soal SNMPTN Biologi Berdasarkan Domain Kognitif Taksonomi Bloom Revisi Dan Profil Capaian Siswa SMA Kelas XII Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu dengan dicetak ulang, difoto kopi, atau cara lainnya tanpa ijin dari penulis. LEMBAR PENGESAHAN ANALISIS SOAL SNMPTN BIOLOGI BERDASARKAN DOMAIN KOGNITIF TAKSONOMI BLOOM REVISI DAN PROFIL CAPAIAN SISWA SMA KELAS XII Oleh: Dian Amirulloh 0900457 Disetujui dan disahkan oleh: Pembimbing I Prof. Dr. Nuryani Rustaman, M.Pd. NIP. 195012311979032029 Pembimbing II Dr. Siti Sriyati, M.Si. NIP. 197105302001122001 Mengetahui Ketua Jurusan Pendidikan Biologi Dr. Riandi, M.Si. Dian Amirulloh, 2013 Analisis Soal SNMPTN Biologi Berdasarkan Domain Kognitif Taksonomi Bloom Revisi Dan Profil Capaian Siswa SMA Kelas XII Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu NIP.196305011988031002 “Sumpahku” Terlentang! Jatuh! Perih! Kesal! Ibu pertiwi Engkau pegangan Dalam perjalanan Janji pusaka dan sakti Tanah tumpah darahku makmur dan suci ………… Hancur badan! Tetap berjalan! Jiwa besar dan suci Membawa aku PADAMU! (Bacharuddin Jusuf Habibie) “Skripsi ini dipersembahkan untuk orang-orang yang saya sayangi, khususnya ibunda & ayahanda yang dengan tulus ikhlas telah memberikan do’a dan dukungan kepada penulis selama melaksanakan studi di perguruan tinggi, serta untuk bangsa & negara Indonesia yang saya cintai. Semoga karya ini dapat membuahkan kebaikan dan memberikan manfaat.” - Mari Kita Buat Indonesia Tersenyum - Dian Amirulloh, 2013 Analisis Soal SNMPTN Biologi Berdasarkan Domain Kognitif Taksonomi Bloom Revisi Dan Profil Capaian Siswa SMA Kelas XII Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu PERNYATAAN Dengan ini saya menyatakan bahwa skripsi dengan judul Analisis Soal SNMPTN Biologi Berdasarkan Doamin Kognitif Taksonomi Bloom Revisi dan Profil Capaian Siswa SMA Kelas XII ini beserta seluruh isinya adalah benar-benar karya saya sendiri, dan saya tidak melakukan penjiplakan atau pengutipan dengan cara-cara yang tidak sesuai dengan etika keilmuan. Atas pernyataan ini, saya siap menanggung resiko/sanksi yang dijatuhkan kepada saya apabila kemudian ditemukan adanya pelanggran terhadap etika keilmuan dalam karya saya ini, atau ada klaim dari pihak lain terhadap keaslian karya saya ini.

Temukan Lawan Sengit Anda di Judi Online

“Anda tentu yang sudah ahli dalam perjudian akan mengenal judi online. Semakin banyaknya situs judi online yang ada tentunya semakin menarik untuk dipilih. Namun hanya satu situs judi Taruhan88.com yang akan membawa Anda kepada segala permainan judi yang berbeda daripada yang lain. Ingin menemukan rahasia keistimewaan dalam melakukan judi online maka segera bergabung dalm situs judi online tersebut.”

Peaks of Popular Culture: The Harry Potter Heptalogy

Peaks of Popular Culture: The Harry Potter Heptalogy Lucia-Alexandra TUDOR MA Student, 1st Year The Alexandru Ioan Cuza University, Iasi Seven fantasy novels selling in 400 million copies already represent a phenomenon; but three companion books, seven popular audio books, five exceptionally successful films with three more to follow, six computer games, lego, an announced theme park and even new words such as muggle entering the vocabulary make the Harry Potter series represent not only a literary, but also – it may be said – a cultural phenomenon. It has been pointed out that Harry Potter achieved this status simply by word of mouth: as Christopher Wrigley emphasizes, referring also to Tolkien’s The Lord of the Rings, to which Harry Potter has been compared and does indeed share some similarities, These books initially owed almost nothing to marketing. Latterly, it is true, Tolkien and Rowling have received much publishers’ hype, reinforced by excellent films; but in the beginning Harry Potter crept into the world virtually unheralded, and the success of the first book was due almost entirely to word of mouth, which rapidly became a torrent. (Wrigley, 2005: 4) However, it cannot be denied that consumerism, in the sense that the public was constantly flooded with advertisements and bombarded with information, played a key role in spreading its fame throughout the world. In fact, the series’ rapid rise to fame led to the coining of a new term, created with the sole purpose of describing this virtually unprecedented phenomenon – Pottermania. Today the Pottermania, with the publication of the last book in July 2007, is in fact drawing to a close. It has set an extremely high standard, perhaps in terms of literary quality, perhaps even more in terms of popularity, having as a consequence, among other, that the highest possible praise for a series is to be presented as ‘the next Harry Potter,’ as in the case of Stephenie Meyer’s Twilight. The existence itself of what has been termed Pottermania has logically led to the question of what lies behind these books and to a search for a reason for the fascination have exerted over such a high number of readers. There has been a great deal of exploration of this subject, helping identify factors that have contributed to the unforeseen and remarkable popularity of the heptalogy, such as the eclectic mixture of genres (Harry Potter, though primarily a fantasy novel, may also be described as a Bildungsroman, or in the case of the first books, as boarding school stories, and contains many elements of the mystery genre as well, e.g. unsolved crimes, unexpected twists at the end), the fact that the magical world functions as a mirror for our own, Rowling addressing issues like prejudice and slavery, or, at the level of marketing, the publishing strategy – the series approach, which helped generate increasing interest from volume to volume –, while psychologists have emphasised the identification potential on the part of the reader as well. However, there are also other issues worth considering. In analysing the phenomenon, John Granger, a researcher of Harry Potter, puts forth as a reason the fact that the books are obviously much better than others (Granger, 2003: 27). He also proposes a guide of influences, in which he includes a variety of famous works ranging from the Bible to Cinderella and from the Odyssey to Agatha Christie (ibid.: 34)...

Play Excellent
by legoeiffeltower 0 Comments favorite 40 Viewed Download 0 Times

Lego city garage, Lego city fire station, Lego cargo train, etc. All these games are made to provide the original look and feel to the game

Programming Lego Robots using NQC - Bricx Command Center ...

Programming Lego Robots using NQC (Version 3.04, Feb 14, 2002) by Mark Overmars (revisions by John Hansen) Department of Computer Science Utrecht University P.O. Box 80.089, 3508 TB Utrecht the Netherlands .Preface The Lego MindStorms, CyberMaster, and Spybotics robots are wonderful new toys from which a wide variety of robots can be constructed, that can be programmed to do all sorts of complicated tasks. Unfortunately, the software that comes with the robots is, although visually attractive, rather limited in functionality. Hence, it can only be used for simple tasks. To unleash the full power of the robots, you need a different programming environment. NQC is a programming language, written by Dave Baum, which was especially designed for the Lego robots. If you have never written a program before, don't worry. NQC is really easy to use and this tutorial will tell you all about it. Actually, programming the robots in NQC is a lot easier than programming a normal computer, so this is a chance to become a programmer in an easy way. To make writing programs even easier, there is the Bricx Command Center. This utility helps you to write your programs, to send them to the robot, and to start and stop the robot. Bricx Command Center works almost like a text processor, but with some extras. This tutorial will use Bricx Command Center (version 3.3 or higher) as programming environment. You can download it for free from the web at the address http://bricxcc.sourceforge.net/ Bricx Command Center runs on Windows PC’s (95, 98, ME, NT, 2K, XP). The language NQC can also be used on other platforms. You can download it from the web at address http://bricxcc.sourceforge.net/nqc/ Most of this tutorial also applies to the other platforms (assuming you use NQC version 2.0 or higher), except that you loose some of the tools and the color-coding. In this tutorial I assume that you have the MindStorms (RCX) robot. Most of the contents also applies to the CyberMaster, Scout, and Spybot robots although some of the functionality is not available for those robots. Also the names of e.g. the motors are different so you will have to change the examples a little bit to make them work. Acknowledgements.I would like to thank Dave Baum for developing NQC25…

A Robot in Every Home
by olin4 0 Comments favorite 78 Viewed Download 0 Times

domestic robots thatvacuum the floor, Electronics companies have made robotic toys that can imitate people or dogs or di- nosaurs, and hobbyists are anxious to ...Think of the manufacturingrobots currenrlyusedon automobileassembly lines as the equivalentof yesterday's mainframes. The industry'snicheproductsincluderobotic arms that perform surgery, surveillance robots deployed in lraq and Afghanistanthat dispose roadsidebombs,and of domesticrobots thatvacuum the floor, Electronicscompanies have made robotic toys that can imitate people or dogs or dinosaurs,and hobbyistsare anxious to get their hands on the latestversionofthe Lego robotics system. Meanwhile some of the world's best minds are trying ro solvethe toughestproblemsofrobotics, suchasvisualrecognition, navigation and machinelearning. And they are succeeding. Atthe 2004 Defense AdvancedResearch ProjectsAgency (DARPA) Grand Challenge,a competition to producethe first robotic vehiclecapableofnavigating autonomouslyover a rugged 142-milecoursethrough the Mojave Desert,the rop competitor managedto travel just 74 miles beforebreaking down....

The Unofficial Guide to Lego Mindstorms Robots - Andyworld

How does the robot recognize things it shouldn't vacuum, like money, or toys, or your cats? You can answer these questions, but not well, not simply, and not ... This book is published solely by O'Reilly & Associates, Inc., and its purpose is to enable you to creatively program LEGO® MINDSTORMS™ brand robots. This book is not sponsored by The LEGO® Group. Nutshell Handbook, the Nutshell Handbook logo, and the O'Reilly logo are registered trademarks of O'Reilly & Associates, Inc. The association of the image of a mechanical toy rabbit with the topic of LEGO® MINDSTORMS™ robots is a trademark of O'Reilly & Associates, Inc. LEGO® is a registered trademark of The LEGO® Group. MINDSTORMS™ and Robotics Invention System™ are trademarks of The LEGO® Group. All other trademarks, service marks, and the like are the property of their owners. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O'Reilly & Associates, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher assumes no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein....

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