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September 2010 1. Statistik der Online-Bewerbung für das WS 10/11 Die Online Bewerbung für Studierende war auch in der bisherigen Bewerbungsphase für das WS 10/11 ein voller Erfolg. Über 15.000 Bewerber haben Ihre Daten eingetragen und sich erfolgreich beworben. Welche Tage sind besonders frequentiert? Das erfahren Sie im folgendem Artikel. An welchen Tagen der Woche bewerben sich die potentiellen Studierenden an der Universität Augsburg? In der unten stehenden Grafik ist ersichtlich, dass sich die Kontakte über die gesamte Woche verteilen. Besonders beliebt ist der Montag (21%, 3077 Bewerbungen) und der Dienstag (19%, 2884 Bewerbungen) zu sein. Im Laufe der Woche nehmen die Aktivitäten immer weiter bis zum Samstag (8%, 1158 Bewerbungen) ab, bis dann am Sonntag (11%, 1710) wieder die Aktivitäten zum Montag hin steigen. Abb. Verteilung der Bewerbungen auf die einzelnen Tage Soweit die aktuellen Zahlen aus der Statistik der Bewerbung zum WS 10/11. Im nächsten Jahr werden zum SS 11 und vor allem zum WS 11/12 weit höhere Zahlen zu erwarten sein. In diesem Jahr steht nämlich der doppelte Abiturjahrgang (G9 und G8) in Bayern für ein Studium in den Startlöchern. Die EDV Technik des DV Referates wird auch diese Bewerberzahlen sicher und zuverlässig online durch das System führen. 2. Bereit für Office 2010? Seit ein paar Monaten gibt es die neueste Microsoft Office-Version auf dem Markt: Office 2010. Abb. Verteilung der Bewerbungen auf die Wochentage Zu welchen Phasen der am 10.05.2010 gestarteten Bewerbung, sind die meisten Aktivitäten zu erkennen? Deutlich ist in der folgenden Grafik zu sehen, dass bis zum 28.06.2010 durchschnittliche Bewerbungszahlen zu verzeichnen sind. Ab diesem Zeitpunkt ist ein deutlicher Anstieg zu sehen, der mit den ausgehändigten bayerischen Abiturzeugnissen in Zusammenhang steht. Danach gibt es eine erhöhte Aktivität bis zum 15.07.2010, dem Ende der Bewerbung für die NC Fächer, zu verzeichnen.
Interference Between Clutch Damper and Flywheel Bolts On 2003-2006 Caterpillar 3406E C-15 & C-16 Diesel Engines The AERA Technical Committee offers the following information regarding possible interference between the clutch damper and flywheel bolts on 2003-2006 Caterpillar 3406E, C-15 and C-16 diesel engines. Engines built or serviced with the VCT plus clutch damper, introduced in April 2003, have the possibility of the clutch damper interfering with the flywheel mounting bolts. This applies to the following clutch part numbers: 108009-32Y, 108925-20, 108925-25, 108926-20Y, 108926-25Y, 109701-20, 109701-25, 109705-20Y, 109705-25Y & 109706-32Y. Correction/Action: Any repair that has required the transmission to be removed from the truck, and the engine serial number is 5EK1 and up, 6TS1 and up, 1LW1 and up, 2WS1 and up, 6NZ1-92122, 7CZ1-04382, MBN1-21447, BXS1-00984, 5DS1 and up, or 1MM1 and up, requires checking the flywheel bolt washers. You must verify the 5mm washer has been replaced with the 3mm washer, Caterpillar Part Number 8D-5054. Failure to replace the washers could result in damper rivet interference. Torque the bolts to 270 Nm +/- 40 Nm (200 ft/lb +/- 30 ft/lb). It is also suggested that paint may be applied to bolt heads to show verification and completion identification.
Organizations that collect large amounts of unstructured data are increasingly turning to nonrelational databases, now frequently called NoSQL databases. M any organizations collect vast amounts of customer, scientific, sales, and other data for future analysis. Traditionally, most of these organizations have stored structured data in relational databases for subsequent access and analysis. However, a growing number of developers and users have begun turning to various types of nonrelational—now frequently called NoSQL—databases. Nonrelationa l dat a ba ses— including hierarchical, graph, and object-oriented databases—have been around since the late 1960s. However, new types of NoSQL databases are being developed. And only now are they beginning to gain market traction. Different NoSQL databases take different approaches. What they have in common is that they’re not relational. Their primary advantage is that, unlike relational databases, they handle unstructured data such as word-processing files, e-mail, multimedia, and social media efficiently. They are also easier to work with for the many developers not familiar 12 r2tec.indd 12 computer with the structured query language. SQL is the programming language used for querying and updating relational databases. Some NoSQL databases can function in a distributed setting. Users could thus scale a single database by running it across additional inexpensive machines rather than by having to run it on a single more powerful and costly machine.
Utilizing the Microsoft ideas in making transactions of such software programs and resources is appreciably much less expensive in comparison in regards to acquisition by plastic cards or usual picking. Aside from that, it is additionally much easier to make these purchases when you use Microsoft points. Over again, a competitor only can really make obtains of mmorpgs that pleases him. Last but not least, the Xbox online gaming solution permits the users to find and utilize other adventures which were designed by other people. If a gameplay pleases the participant, a gamer can entry, use and investigate such type of adventures.
Powerpoint was originally launched on May 22nd, 1990 as a Slideshow Presentation Programme in the Microsoft Office package. Now it is one of the most widely used applications in the whole world, and for very good reason.
At LifeSaver Team CPR, we are adamant about spreading the word about CPR, but most importantly we are determined to see our customers receive proper firs aid training
Bruce Hoffman P-8078 RAND is a nonprofit institution that helps improve policy and decisionmaking through research and analysis. Papers are issued by RAND as a service to its professional staff. They are personal products of the authors rather than the results of sponsored RAND research. They have not been formally reviewed or edited. The views and conclusions expressed in Papers are those of the authors and are not necessarily shared by other members of the RAND staff or by its research sponsors. RAND® is a registered trademark. For more information or to order RAND documents, see RAND’s URL (http://www.rand.org) or contact Distribution Services, RAND, 1700 Main Street, P.O. Box 2138, Santa Monica, CA 90407-2138, phone (310) 451-7002; Fax: (310) 4516915; Email: firstname.lastname@example.org Published 2003 by RAND 1700 Main Street, P.O. Box 2138, Santa Monica, CA 90407-2138 1200 South Hayes Street, Arlington, VA 22202-5050 201 North Craig Street, Suite 202, Pittsburgh, PA 15213-1516
A very small percentage of people may experience a seizure when exposed to certain visual images, including ﬂashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms— children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
WARNING Before playing this game, read the Xbox 360® console and accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, go to www.xbox.com/support. Important Health Warning About Playing Video Games Photosensitive seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms— children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
The Microsoft Xbox 360 is a stunning example of globalization and Globalization; the processes of both global interconnections (through production and access to the video game console) and also through the use of Globalization as a political buzz word (to generate an image of the Xbox 360 as the brand connecting users worldwide) (Sparke 2005a, 3). These two definitions of globalization; as a physical process of interconnections and as a political buzz word, can aid in understanding the systems at work when examining how Xbox is attempting to go 360. Microsoft’s Xbox as a technology can be seen as a computer with access to very specific content; all that is needed is the video game console and a connection to broadband Internet. When considering the qualifications to gain access to the Xbox 360 ‘experience,’ one must consider how to get an Internet connection and to the Xbox 360 console. While most citizens in the Xbox 360’s major markets, US, EU and Japan, may not consider these systems hard to obtain, many millions of people globally do not have the luxury of high-speed access to the Internet and the Xbox 360 console. Through understanding the impacts of creating a virtual community based on access to technology, which Microsoft states it hopes to do with the new Xbox 360 console, the inequality of the situation starts to be clarified. Introduction to Microsoft as a Global Company Microsoft is a well-known company in the computer software industry. It continues to expand to new markets with such assets as the Xbox and other offshoots of its original products. In the last two decades the company's large profits and dominance in general use computer software have propelled the company to an industry leader, if not the controller of a large monopoly with its Windows operating system and Office application products.