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The Anatomy of a Large-Scale Collective Decision Making System

This paper presents a general purpose framework for the design of a large-scale collective decision making system. The single, unifying construct is a weighted semantic network, generated by individual choices, that connects humans, domains of expertise, problems and solutions. Swarms of simple particles traverse this complex knowledge network, aggregating individual choices into collective choices, and ranking solutions to the problems facing the ... As information technology continues to play an ever more mediative role in the coordination and communication activities of social groups, certain software models have developed as analogues for basic social processes. Email and instant messaging stand in for personal communication; chat rooms and threaded discussion boards stand in for group conversation. Even historically complex modes of social discourse now have online equivalents in multivaried forms like weblogs and Wikis. Communication, discussion, collaboration – these processes are fundamental to all social groups, whether embodied or distributed. Though software analogues may bear only...

Beginning iOS6 Games Development -

In this book you are going to learn a lot about working with iOS. The goal, of course, is to be able to build a game that runs on iOS. To do that, you must learn about a lot of different elements that a full game will incorporate, such as basic UI widgets, audio, complex touch input, Game Center, in-app purchases, and of course graphics. This book will explore these concepts and many others. Think of it as a guide to the building blocks that you will need to make a compelling game that is specific to iOS and Apple’s mobile devices. All iOS applications have one thing in common—the application Xcode—so it makes sense to start with that. In this first chapter, we are going to build a very simple game of Rock, Paper, Scissors. We will use the Storyboard feature of Xcode to create an application with two views and the navigation between them. Included with this book are sample Xcode projects; all of the code examples are taken directly from these projects. In this way, you can follow along with each one in Xcode. I used version 4.5 of Xcode when creating the projects for this book. The project that accompanies this chapter is called Sample 1; you can easily build it for yourself by following the steps outlined in this chapter. The project is a very simple game in which we use Storyboard to create two scenes. The first scene is the starting view, and the...

iOS6 in Practice - Online Tech Books
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For online information and ordering of this and other Manning books, please visit The publisher offers discounts on this book when ordered in quantity. For more information, please contact Special Sales Department Manning Publications Co. 20 Baldwin Road PO Box 261 Shelter Island, NY 11964 Email: ©2013 by Manning Publications Co. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by means electronic, mechanical, photocopying, or otherwise, without prior written permission of the publisher. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in the book, and Manning Publications was aware of a trademark claim, the designations have been printed in initial caps or all caps. Recognizing the importance of preserving what has been written, it is Manning’s policy to have the books we publish printed on acid-free paper, and we exert our best efforts to that end. Recognizing also our responsibility to conserve the resources of our planet, Manning books are printed on paper that is at least 15 percent recycled and processed without the use of elemental chlorine. Manning Publications Co. 20 Baldwin Road PO Box 261 Shelter Island, NY 11964 Development editor: Technical proofreader: Copyeditors: Proofreaders: Typesetter: Cover designer: ISBN 9781617291265 Printed in the United States of America 1 2 3 4 5 6 7 8 9 10 – MAL – 17 16 15 14 13 12 Scott Meyers James Hatheway Linda Kern, Benjamin Berg Katie Tennant, Alyson Brener Dottie Marsico Marija Tudor


Draining Oil S Start engine and run until warm. Stop engine. Disconnect spark plug wires to prevent accidental starting. S Remove oil drainplug and capture waste oil in an approved container. Dispose of waste oil properly, see Fig. 1, when completed, tighten plug. S Replace oil filter every 100 hours of operation. Before installing new oil filter, lightly oil filter gasket with fresh, clean engine oil. Screw filter on by hand until gasket contacts filter adapter. Tighten 1/2 to 3/4 turn, see, Fig. 2. Replace and Install Foam Pre-Cleaner if equipped and Paper Cartridge Air Filter S Clean air filter assembly parts. If your kit contains Briggs & Stratton paper cartridge part #693141. You can extend the replacement of the air cleaner cartridge to 100 hours of operation, unless operating under dusty conditions. A precleaner is not required for use with this paper cartridge. S Make sure cover is properly installed before starting engine. S Use Briggs & Stratton certified SAE 30 oil, part number 100028, 48 oz. (1.418 liters) or 100005, 20 oz. (.6 liters). A  S Start engine and run for five minutes. Shut down engine and recheck oil level on dipstick after engine cools for five minutes. (Wipe dipstick before checking oil.)

Roball, the Rolling Robot - USC Robotics Research Lab

Abstract. Designing a mobile robotic toy is challenging work. The robot must be appealing to children and create interesting interactions while facing the wide variety of situations that can be experienced while playing with a child, and all at a reasonable cost. In this paper we present Roball, a ball-shaped robot that moves by making its external spherical shell rotate. Such design for a mobile robotic toy shows robustness in handling unstructured environments and unconstrained interactions with children. Results show that purposeful movements of the robot, its physical structure and locomotion dynamics generate interesting new games influenced by the environment and the child. Keywords: spherical robot, mobile robotic toy, educational and pedagogical robot, autonomous robot

Fast, Cheap & Out of Control - Bryn Mawr Computer Science

Nearly two decades ago, Brooks and Flynn laid out a radical vision for the future that, on July 4, 1997, resulted in successful landing of Sojourner rover on the surface of Mars. A few years later, in 2004, two rovers Spirit and Opportunity arrived on Mars to explore the planet. In 2002, in his book, Flesh and Machines, a more reflective Rodney Brooks confesses to his exuberance in making the comments in his paper with Anita Flynn and describes the rovers as planetary ambassadors. The vision put forward by Brooks and Flynn was to replace a single large 1000 kilogram rover by 100 smaller 1 kilogram rovers to explore planetary surfaces. The smaller robots would move much faster and could be built much cheaper and mass produced. They will also offer much needed redundancy in case of occasional robot failure which in the case of a single larger robot would lead to total mission failure. Moreover, each individual robot would be autonomous (i.e. out of human control) operating on its own agenda as defined it its control program. It is debatable whether Brooks actually coined the phrase, fast, cheap and out of control. But the credit for using it in the title of their landmark paper followed by the deployment of three rovers on Mars led to its widespread use in popular culture. The phrase became the title of a 1997 documentary movie by Errol Morris in which Brooks himself was featured. In his 2002 book, Brooks recounts how a scientist at NASA’s Jet Propulsion Laboratory lambasted the idea of fast, cheap, and autonomous rovers. While the original dream of 100 small, autonomous robots remains to be realized, today one would find it hard to argue against the idea. We have used Brooks’ phrase in the title of this chapter to suggest that less than twenty years from the coining of the phrase we are in the thick of exploring the full potential of small, cheap, personal robots. Given that several million personal robots have already ...

Polymer Emulsion Market worth 14,827.0 Kilotons by 2018

[221 Pages Report] Polymer Emulsion Market report categorizes the global market by Type (Acrylic, Vinyl, SB Latex, Polyurethane Dispersion & Others), Application (Paints & Coatings, Paper & Paperboard, Adhesives & Sealants & Others) & Geography.

Accumulate Your Time as well as Funds With Low-Priced Paper Writing Service

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Indoor Robot Gardening: Design and Implementation - ResearchGate

Abstract This paper describes the architecture and implementation of a distributed autonomous gardening system with applications in urban/indoor precision agriculture. The garden is a mesh network of robots and plants. The gardening robots are mobile manipulators with an eye-in-hand camera. They are capable of locating plants in the garden, watering them, and locating and grasping fruit. The plants are potted cherry tomatoes enhanced with sensors and computation to monitor their well-being (e.g. soil humidity, state of fruits) and with networking to communicate servicing requests to the robots. By embedding sensing, computation and communication into the pots, task allocation in the system is de-centrally coordinated, which makes the system scalable and robust against the failure of a centralized agent. We describe the architecture of this system and present experimental results for navigation, object recognition and manipulation as well as challenges that This work was done at the Department of Electrical Engineering and Computer Science and the Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of Technology, Cambridge, MA 02478, USA. Corresponding author An abbreviated version of this paper was presented at the International Conference on Intelligent Robots and Systems (IROS), St. Louis, MO, 2009, (Correll et al 2009). N. Correll Department of Computer Science, University of Colorado at Boulder, 1111 Engineering Drive, 80309 Boulder CO Nikos Arechiga · Adrienne Bolger · Mario Bollini · Ben Charrow · Adam Clayton · Felipe Dominguez · Kenneth Donahue · Samuel Dyar · Luke Johnson · Huan Liu · Alexander Patrikalakis · Timothy Robertson · Jeremy Smith · Daniel Soltero · Melissa Tanner · Lauren White · Daniela Rus...

Exploiting Autodesk Robot Structural Analysis ... - BIM & BEAM

Exploiting Autodesk Robot Structural Analysis Professional API for Structural Optimization Al Fisher, Shrikant Sharma SMART Solutions, Buro Happold Ltd. Access to an open API (application programming interface) can assist in the automation of common and repetitive tasks, helping to save time and costs. The open API provided with Autodesk® Robot™ Structural Analysis Professional software enables programmatic control of Robot, through which sophisticated bespoke tools for structural design optimization can be developed. Within the construction industry, there is constant pressure to deliver projects more effectively on multiple fronts. This is most notable in the desire to reduce project time scales, while also consistently increasing capability and design quality. This double-edged challenge leads designers to continually seek more effective ways of working. In this white paper, we demonstrate the use of Robot Structural Analysis Professional API to increase efficiency through automation of design processes, which can help reduce time scales and simplify workflow. Furthermore, with this automation capability, innovative design processes such as rationalization, standardization, and design optimization become possible. Structural optimization applied to a freeform space frame. (© Buro Happold Ltd.)